A couple of shots with a more dynamic pose and some experiments with the suit
materials. Eyes are now rigged in Houdini with a custom eye asset. These are
raw renders, no post work done in AE.
From 3D 2010-2011
From 3D 2010-2011
... (more)
Playing with some shaders, using Houdini's built in Lava, Ice, and Glow
shaders:
From Learning 3D
From Learning 3D
From Learning 3D
... (more)
I stumbled on how to get GI working in Modo last night, as well as fixing
bits of geometry and adding the rear shuttle bay panels and shuttle bay
doors.
From Learning 3D
From Learning 3D
Some pretty shots showing GI plus various bits of initial attempts at adding
materials to the model.
From Learning 3D
From Learning 3D
From Learning 3D
From Learning 3D
... (more)
Further work done, this includes some experimentation with different fighters
that would be onboard the Invincible. Original ideas came from
http://conceptships.blogspot.com/, specifically
David Lecossu
A quick attempt at to see whether or not I wanted to continue:
From 3D 2009-2010
From 3D 2009-2010
Jordan Lamarre-Wan
Another try, my choice to flip the front part 90 degrees:
From 3D 2009-2010
From 3D 2009-2010
Jan Dolezalek
What I'm currently going with:
From 3D 2009-2010
From 3D 2009-2010
Quickie test render in Modo:
From 3D 2009-2010
Adding weapons and deck detailing to the Invin... (more)
I got stumped on the hard surface project I *should* working on, so I took a
break and came up with this cute little cuddly guy! The idea came from Frank
Herbert's Hooded Dasher, from his book "The Jesus Incident".
The ZSphere model:
From 3D 2009-2010
Initial mesh:
From 3D 2009-2010
After editing the mesh a bit in modo:
From 3D 2009-2010
After fiddling around with it in ZBrush:
From 3D 2009-2010
From 3D 2009-2010
From 3D 2009-2010
... (more)